Instead of 'going back and fixing' something that's inherintly a bad idea, why not drop the normalmap and if you want a spec, handpaint it? Seriously, at first I wanted to comment on your texture, but then as I scrolled down I saw what you'd done. A few points: Normalmaps and textures with lighting baked in don't mix.…
Hey Konstruct...I want to thank for your feedback...that was the push I needed to really shine with this project. I also took your advice and dug into my rather extensive folder of human references and i am using the clips to mould the body the way which is realistic to some degree. Very helpful tactic...:). I also started…
It would help if you stated what package you were using and what kind of models you plan to make. Making a prop and making a character would be really different (but similar in the whole exporting aspect). XSI have a lot of shit for modding/developing for source seeing as its what Valve used for developing HL2.…
Buy Unreal Tournament 3, Crysis, and The Orange Box (as they all ship with level design tools). Pick whichever engine you like the most. Join the respective Mod-Making communities. And see which ones you like the most. (From what I understand Epic and Valve have the most active mod making communities). Unreal allows for…
Killed the Fire Ant Queen last night, I didn't come well equipped so I expended most of my weapons on her guardians, the only computer terminal that scientist Lesko talked about must have been the one RIGHT NEXT to the Queen right? I ran out of most of my ammo then just rushed her with the shishkebab sword, lit that bitch…
this line: -namespace $myFileName = ("\"" + $myFileName + "\"") -options "fbx" -pr -importFrameRate true redefines $myFileName to be "Dance_01" - including quotation marks did you mean to do that? It's probably a bad idea to be redefining a variable inside a command. The same thing happens in this line: file -force…
Parent constrain with only the translation, leaving the rotate channels open, then add your orient constraint. Other things of note: you should always always always zero out your controls before you constraint (modify > freeze transformation). Your shoulder neck and head controls all have values in translate. Unfortunately…
"lol i cant believe they got rid of shift + drag extrude in maya 2016" if this is true i would highly encourage you guys to rethink this and keep it in. most of the heavy hitters i know use this extensively. we don't make a cube and a couple extrudes, we hack meshes to the nth degree frequently. are you guys consulting…
Yeah to a certain extent. I mean the game journalist like to fuel those flames as it earns them a ton of ratings. Though while I get annoyed at the average gamer I really blame the journalists. It's not the gamers job to understand the industry and report on it. The journalists are actually tasked with giving the average…
I'm not complaining about the extension. I need it. :P ...but I don't see why it takes almost a week to answer a few simple questions. Like, I get needing proof-reading and such to ensure that there aren't (even more, I assume) misunderstandings, but really, if you actually ANSWER peoples' questions on your forum, you…