Ima have to agree with The_Kozmonaut. You really need to step it some notches and really go to town on your work. Look into some tutorials on modeling high poly assets/whatever if you are interested of course. and always practice practice practice makes perfect....good luck!
@EVF hehe, thanks :D I always struggle when it comes to painting faces : / Annd hello people of polycount! Just throwing some works I did today. I really like the b/w one so ima develop it further. Going for classic sorta vibe : /
Yes, in fact I wired the basic RMA shader using it (Stingray PBS is based on Maya ShaderFX). The downside is once you use a custom shader, all live update integration tools stops working as they assume the default shader. I will go through your linked threads tomorrow :)
Possibly, I don't want to spread any rumours. Apparently OCZ's newer SSD's have a slightly better track record. Then again, many Vertex2's have only started failing recently, from what I gathered in my desperate searches for a fix without having to RMA.
http://dl.dropbox.com/u/55036472/Video_2012-06-16_090237.wmv here you are. I just extrude and snap the vertices on the surface the cloth stays on.Max has snap on faces too. You need to sculpt it after you finish the base, i can't help you with that...but it's very easy.
Hey I know this isn't game art but I decided to just ask. I'm looking for a good video converter. I have tried a bunch and none of them are just simple and do what they say they are going to. In theory I want to convert .mkv to .wmv so I can play it on my xbox. Anyone?
Our group is currently looking for a high quality anime styled 3D artist willing to work with us on our project, preferably needs to be familiar with blender / maya but can work with most programs that can export as .obj or .fbx. If you are interested in working with us please email me at ama@mtu.edu.
The connection go NOT into the same inputs ) Click plus sign and you'll notice that Matrix3 in connected to Input3D[0] and Matrix2 to input3D[1]. Hope in makes sense ) P.S. On this graph you should have joint2.t - joint1.t in first pma and joint2.t - joint3.t in the second.
@Master_v12 - haha ya I think I hit level 30 the day after I posted that. So im like ok I'll save for an FXX! lvl 35 they give me one lol. I give up ima just buy upgrades for shit now.
Progress Update 5: This week I didn't make enough progress, there are still a lot of mesh need to be UV and textured. Anyway I had export all textures with the RMA method. Fixed the random substance metalness problem. Added a few more mesh (Like pipes, tables and ceiling light) and that is it.