I personally use HdrShop (http://www.hdrshop.com) to convert whatever initial format you have (be it hdr or not) into a cross and then move it to cubemapGen from ATI (http://ati.amd.com/developer/cubemapgen/index.html) to do the final filtering, mimaps and exposure correction. As Pior mentioned this one is quite easy to…
presents you... Dear Community, To boost the summer feeling we proudly present you a flyby through "Seclusion", a level set deep in the secluded forest of an American mountain range. This retreat is for one of the militarys most decorated Generals. His lavish mansion, a retirement gift, and testament to his years of…
Just saw this thread. yeah, if you are able to pop a specific LDR/HDR reflection map into the material, could push the levels together so your whites are white and you darks are dark with very little between. This way you are simulating the harsher specular highlight with the smaller range of brights. That is the one way I…
I wanted to do some tests with rendering out HDR skydomes/lightmaps and using those in UDK. I tried to export as .float from HDR shop, but udk keeps saying the import failed and I did put it on TC_HighDynamicRange. I also tried to import an HDR psd with those settings, it did import but the result is very weird, like an…
push the lighting more, i would say on a grey box env the lighting should go from slightly blown out hot spots to nice areas running off into shadow, pretty much everything in your scene is in the middle section of the colour range, if your using LDR it should use the whole range from black for the very darkest corner to…
Sorry for the late response, I did the driver patch today for the 1070 but still no luck, I get it were it's stable for like 10 seconds and then out of no where the whole program freezes and it sits there until it finally decides to crash itself. The only way I've been able to get it functional is by only having Iray use…
@Adam, I think you're right 8:1 is probably more in keeping with games today and especially the next round of hardware which artists should prepare for now. With 8:1 you just need to be mindful of the dreaded down resing (at least in production). Don't draw 1px lines or use tiny fonts on a larger sheet that might be cut…
We're trying out bundles at the Asset Store, you can already save $35 with the bundle but it's currently at 50% OFF. We weren't initially going to be part of the Unity Asset Store Reboot 2020 sale event but It's the best time to get it, I don't think we'll be doing this promo again soon. This bundle includes 3 of our…
Hello to one and all viewing this thread... As this is going to be more of a personalized thread, i feel introduction about myself is essential. I'm Loghesh, an Electrical Engineer brought up in India. My goals as far as career is concerned, dramatically changed during my college days when i started to make Rom hacks for…
blurrey vaseline soup- its there to hide shit like bad AA or lack of etc etc also i think games still dont mask their bloom to the upper HDR or LDR ranges I like lens effects they add to the pretense that you are looking through a camera at something, which for Sci-fi can really help if what you are looking at is blatantly…