Hello, I am predominantly a hard surface artist who is focused on weapon art. In the past I have worked freelance to create 3d printed product and have also worked on an indie mobile game app called H.U.G.S, where I created props and locations. Please visit my website for more examples of my work https://jjphowlett.com/…
I understand. I have however found myself waste a lot of time doing the "how do I make this flow correctly" when hard surface modeling. I saw some videos online where people didn't need to do this because they worked in a CAD product. Since I create assets for games exclusively I will use the CAD model as the High poly…
Hey there, I've been having a go at spline modelling recently because I've never really tried it before. So I'm modelling a car and have a lot of the basic shape in spline form sorted out, but I want to add some more loops so the surface modifier will work properly. I'm finding however that I can draw in more loops with…
Hello there! I'm interested in how you guys do retopology for your hard surface models. Do you use the same app as for modeling hi-poly? Or do you use topogun / zbrush etc. for your retopo workflow? As of right now, I'm using Max for my retopo, however I feel it being a little bit more time consuming than it probably…
@gnoop, it just occurred to me that you've been using them for years in designer, it just doesn't mention it Using max() blend mode to combine heightmaps is exactly the same as using min() on a pair of SDFs that represent the same surfaces. (Invert and rerange to -1:1 to get the SDF) It's mathematically more convenient to…
Hi there! My name is Duard Mostert and I'm a freelance Hard Surface / Weapons Artist in the gaming industry. I'm currently open to new opportunities freelance (Remote or In Office) or a office gig. I'm really passionate about my work and strive to give clients the best work. If you want to hire me please send me a DM or…
Anyone of you know anything about the "Fantasy Engine"? A real time engine with GI, subdivision surfaces and displacement mapping? Sounds great but I want to see a whole game running in this engine, the demos just show one character in a desert. http://www.fantasylab.com/newPages/FantasyEngineFeatures.html Interviews:…
Hey, this is more of a query and if this has happened to anyone else... Ive got sub divs on my model and if I move from a lower to a higher level between sculpting, the poly wire frame shows up on the surface of my model (pic 1). Its weird, I can smooth it out and it disappears but when I drop back down a few levels and…
Hello, my name is Anton and I'm a 3D artist. I'm familiar with software such as Blender, ZBrush, Substance Painter\Designer, Marvelous Designer and also have some experience with Unreal Engine 4\5. I can do Characters or Hard Surface models for games or sculpts for 3D printing. I'm also familiar with rigging and animation…
This is a personal project in order to exercise hard surface modelling. I am new to this technique so some feedback would be greatly appreciated :smile: softwares used:- 3dsmax V-ray Thank you in advance