lol... A bit desperate for crit then. Bumping like mad. Polycounts sometimes a little slow to get back. But crit will come dont worry. Heres some. 1. Firstly. You should show more than one angle. Side and a 3 quarter view at least. Its easier for people to see faults. 2. The topology flow isnt to bad tbh. So no crits there…
Ha! SW is actually totally right - the clicking "flow" of Google image has definitely been altered recently - I think that was about 2 years ago or so. It used to be a page of thumbnails, linking you to the images (or the page, not sure exactly). Now they added that inbetween step showing the image in a weird floating…
another ninja character concept Lady Kinu: The Silk Ninja (KEE-nu) The idea for this character was a ninja that uses her hair as her main weapon. She can control her hair and use it as a whip, blade, shield, an extra pair of hands and many other things. Kinu's main occupation is Field Medic. she has a perfect understanding…
I'm aiming to create models with relatively low resolution in Zbrush, particularly something along the lines of this: https://www.youtube.com/watch?v=PU1fHQByrz8 Before I get into the process of doing so for many more models, I was wondering if anyone more experienced with Zbrush wouldn't mind offering some advice. I'm…
Hi everyone. Finally sat down to make one of these. My current project is for a fantasy, low poly potions shop. It's gone through a few iterations. First, it was an entire street of shops both mundane and magical. It was meant to be a shopping area in a place where magic is common. So I made a busy, cluttered little…
"You heard him, slow ahead... Slow ahead... I can slow ahead... why don't you come down and chum some of this shit-... I think you're going to need a bigger boat." Probably one of the most memorable scenes of his... ever. Such a shame we lost another great actor, but I suppose time (and the show) must go on.
Hello Polycounters, Maya no0b speaking. I'm using Maya 2016 at work for my retopos, and I am wondering if there is any way to show the wireframe on an object (and only this object and not the whole scene) while using any of the sculpt brushes to modify it's shape. Let me explain the why for those who care: The "make…
TL;DR: I'm in need of low poly models and textures for a fantasy game I'm programming. You need to be able to work in Blender. (Sorry Maya/3ds Max/ZBrush pros!) Who I am My name is Sam, but you can call me SmashMaster, or Smash for short. I'm a hobbyist programmer with aspirations of creating a game. You can check out my…
Finished the show reel now, re edited the car, turns out the spec was the wrong map, re rendered the spinner, gun (better turn of full model) and added a low poly knight of older work to replace the wolf. I think ill go back to the wolf later in the year and render it all in max using hair rather than fiber. I had a real…
I've been fattening up the fluffy livestock I keep in the event of social order collapse and WW3, with slow-cooked water buffalo, rice and red cabbage. I'm pleased to announce that the small one has a decent amount of meat on his drumsticks