We just wrapped up week 3 and there are some cool insights I wanted to share with all of you. On week 3 we focus on creating a hero rock piece and 2 small rock boulders for our scene. We create the low poly version of these meshes and bake the maps to have our game-ready rocks. It is amazing how much you can get with just…
My first wish was to work that scene as a single mesh as you said, but after talking with my friend (I will work with, on this project) It's better to have different assets, because thank to this we will be abble to use the same textures and some assets to create other stuff. About the big pillar/rock I will do some test :…
:) the terrain near Sonoma is very similar to much of Northern New Mexico. There area right at Sonoma has more interesting sand and wind blasted rock formations. The terrain of new Mexico varries a lot. If youre wanting to keep the breaking bad vibe then you're going to want lots of scrub brush, some sage, the occasional…
Hi Everyone, Cool new texture images are ready on these pages on my site: TXR - ABSTRACT https://soundimage.org/txr-abstract/ TXR - ROCK/STONE - Fantasy https://soundimage.org/txr-rock-stone-fantasy/ BIG NEWS!!! LOOPING OGG GAME MUSIC TRACKS ARE HERE...YAY!!! All of the looping music tracks that I've created for the game…
Here is a Work in progresss on my Rocks , Those are Cliff Rocks , actually only 3 Rocks ....Rotated and placed in different positions .... polycount is around 1000 polys per rock so may be I can make a lod level at 500 ? Worth it or not? Also I used a tiling of the texture with smart seams positioning on the rock , instead…
I have a locked Camera at an angle and randomly it will straighten out despite being locked. Seems to happen sometimes when I press the select object button. Anyone with any ideas on why this is happening ?
I've been doing some doodling and testing in Designer for the last three days, just to get back into it. Nothing I'm doing this early in the project is "finished" - I'm just trying to establish a structure. Today I started on the "Rock Sample" node - It's a tool that I made so that I can spread out pebbles and rocks over a…
Hello there, These are probably easy answers, but i'm a self taught noob. Woot! ok so, 2 questions SVP; 1. Why, when i select an object in my viewport (full screen ortho) it zooms in a great deal and changes to Perspective view? I want the viewport to remain in ortho until i tell it to change myself... Is there a way to…
Environment is looking cool but you still have the issue of your large rock formations looking like small rocks just scaled up. The reason you are getting this odd look is that you have 2 different style rocks. You have large vertical rocks and medium sized horizontal rocks. Rocks and cliffs generally have one type of…
Hi guy's, I have been here almost since the beginning of polycount as a lurker for many years then i finally registered and i always found answers to my questions and i got access to nice scripts and all kind of goodies so i thought i would give back something in return. How about a nice set of 12 Easter rocks instead of…