Thanks Pixelmasher.....I have experimented with layered texturing when its appropriate and thats pretty good. For just a stone or brick wall that didnt have plaster or anything I was out of ideas pretty quick. When I can I like to use Spsm s in Substance but the selection I have isnt always right for what I want to create.…
i think the main issue with the tent is that it is too straight, and at some point i even thought it was a shrinked building :P Some sort of ropes which create the tension to fix the metal frame would be good. Some hanging patches of camo net would be nice as well. Basicly u could add more "tentish" elements. Plus the…
Dang thanks for the positive feedback everyone, it's really getting me pumped to continue working on this! last, holy buckets that guy's scene is ridiculous! Not sure I can match that :) lamar McHaney, yeah that plaster wall texture is actually different from the main brick wall throughout the perimeter. It's going to be…
My first impression: You're trying to hard to be 'edgy' and 'unique'. Calling your game 'The Woman Harvest' and plastering a near-naked man on the screen (Whose ethnicity is 'native african, only they're aliens and have white skin so people aren't offended') just makes me roll my eyes. These may not be the reasons you made…
Hi Guys, I am after some information please, currently I am conducting research for my dissertation at university regarding destructible technology in games. Im hoping that any level designers out there might be able to give me an insight into what considerations would arise as a result of including a destructible…
Latest : Heey guys first post here, always wanted to post a project. So sorry if I make any mistakes. I'm currently working on an environment entirely from scratch, with handpainted textures and stuff. I started with creating the barrels. The texture is quite plain, which I did since there need to be a lot of them in the…
Thank you for both critiques they both sparked a bunch of ideas. Im thinking about adding rain gutters for both walls. Also adding industrial skylights instead of the ac unit on the left building. @ gsokol - this is rendered in UDK, this was done in 5 weeks for a midterm. Yes my brick texture is tiled, im thinking about…
Thanks for all the crit and advice everyone. @PontusP/Romy: Good catch, I switched that right away. I wanted to quickly post some progress since my last post. I got some first pass foliage in there along with some other fixes and thought it was a good time to post some more screens: I'm currently working on a little more…
When I used to do sound design for video games, to make a portfolio without having previously worked in the field meant taking a game trailer and replacing the sound, I always made sure to put in big print on the video that it was a fan project, and I had no affiliation with the company who owned that trailer. I had heard…
Looking good, but I have to agree with tinman. The normalmaps just look more like bumpmaps, you should try to get some rounded corners on those large brick pieces to catch extra light and fake the highpoly look, and definitely get more mid/low-frequency shapes in there - you could make the plaster look like it's been…