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Destructible environments

Hi Guys,
I am after some information please, currently I am conducting research for my dissertation at university regarding destructible technology in games. Im hoping that any level designers out there might be able to give me an insight into what considerations would arise as a result of including a destructible environment. Im interested in knowing what approach you might take if the environment was fully destructible (as far as it can be) or if the amount of destruction was to be limited (for example indoors where layers of plaster/bricks could be destroyed).
Also I am after the opinions of environment artists regarding the considerations when creating assets for a destructible environment and what approach you as an artist would take regarding workflows, potential problems etc.
Thanks in advance

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