I'll reframe your post a bit of what I understood, correct me if I'm off or wrong : " I want a job that actually moves me forward not just a resume filler, but experience I can be proud of and showcase. At the same time, I need fair pay and a stable company, not one that exploits me or might collapse any day. I’m looking…
Here's an example of a typical Clo/MD seller on Artstation : https://www.artstation.com/digitalcombine/store The videos shown by this kind of user usally go all the way to the final garment in MD/Clo, which is suitable for renders but not for game use. A proper game model would involve a retopology step (usually started in…
Hello Polycount, My name is Jacob Neal and I am the Co-Owner, along with my brother, of a entertainment company called Cool Comic Creations, we here at our company full of tight knit individuals who strive to spark a lasting impact on the entertainment world with innovative and creative ideas that we wish to convey to the…
Hey everyone thanks for all the feedback, really appreciate it and defiantly am taking it all into consideration. @Jeff - ROFL that Mr.Freeze totally made my day, hilarious. As for the darkened dirt that is something I have, it just got really lightened up when I gave the glowy parts an emissive look in PS. As for adding…
"It’s meant to be a functional military unit, not a relic" From my experience, rapid fire heavy weapon muzzle/barrel jacket discoloration becomes a factor mainly due too heat after extended use hence on occasion the barrel may become unservicable (shot-out) and replaced. Example - 50 cal MG
Woo, almost done with Child of Light. Gonna clean up a few places and get the animation in there. Thought of making a companion for her, but I felt that the other characters were taking focus away from Aurora. With this almost done I can focus on the entry I really wanted to do - Bioshock! I have been doing the block-in in…
So here are some screenshots that i have currently got. Concentrating on fleshing out the proportions and getting the silhouette right before adding any detail. All the hard surface stuff is currently place holder in zbrush and will be modelled in max. I also have a shot of flat col in orthographic view: Spent a bit of…
Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
Hello, Jonathan. Here are a few examples of my work, https://www.artstation.com/alvordr. In the past, I've focused on organic modeling, but more recently have been mainly concentrating hard-surface modeling since I also do 3D printing. Feel free to DM me here if you want to collaborate.
Having more or less zero knowledge of the technical constraints of lighting something inside a game engine, I'm putting my concept artist hat for this critique. Please disregard what can't be done! You might want to look at photos of similar locations to get a baseline lighting you can twist into a different mood. This is…