Have you tried physics + cloth simulation in blender ? Find out what material that is. And drop the pieces on top of a plane that simulates clothes (with restriction) too see if it gives you the shape?) if you want to sculpt it. You need an understanding where the folds crease and how it happens. Imagine putting in one…
Hello again! I wanted to share my latest project Ive been working on. A little background: I play/run tabletop roleplaying games, and there is one of my favourite - Mothership. Its about space horror sci-fi style stories. We have four character classes to play, and this is one of them - Teamster (tech, support, engineer).…
Vertex animation as far as I know is pretty expensive on resources. It's a great way to capture a sim like cloth but it's probably not going to be widely adopted for real time games anytime soon. Yep, I would strongly urge you to use them too. When you rotate the arm above a T-Pose you lift the clavicle which brings the…
I think it would be a good idea to start from sculptin the head correctly, then adding the cloth. I'd also keep the sloth at lower sub D until you have control of it.
I'm sure what gsokol meant was that Unity doesn't support animations baked on vertecies, say a cloth simulation in your case.. "vertec animation from characters", you mean skinned vertecies? well, that obviously works since the vertecies are skinned to a skeletal hierarchy which everything and it's grandmother supports.…
Rooster:Cool sloth! I love its face. Some clothing for a character i'm working on (Xaero from Quake 3), I used Zmapper to quickly preview the normal map on the first Sdiv level:
the problem i have with the cloth is, what kind of material is it supposed to be? it looks all like its a very light material. its kinda cool kinda clothy but what is it? some windbreaker material? its all soooo noisy
Has anyone done much with cloth physics? Im creating a staff for warlock who's default one has 3 bits of cloth hanging from the top. I just wanted to have 1 similar bit of cloth but in a different position towards the middle of the staff. I tried just skinning it to the same bones as one of the default cloths and just left…
Well, I don't know how marvelous work, but I did stuff like this in maya using nCloth. The trick was to texture/UVs first, and then simulate the cloth preserving the UVs. But you can always unfold the UVs and paint it, right?