I think the lighting and textures scheme in your tunnell could be better, the specular on the pipes in your reference is much more sharp, Where are your light sources? maybe looks at other similar scenes in games and see wha ttheyve done to make the scene more impressive.
@EVF hehe, thanks :D I always struggle when it comes to painting faces : / Annd hello people of polycount! Just throwing some works I did today. I really like the b/w one so ima develop it further. Going for classic sorta vibe : /
Yes, in fact I wired the basic RMA shader using it (Stingray PBS is based on Maya ShaderFX). The downside is once you use a custom shader, all live update integration tools stops working as they assume the default shader. I will go through your linked threads tomorrow :)
Possibly, I don't want to spread any rumours. Apparently OCZ's newer SSD's have a slightly better track record. Then again, many Vertex2's have only started failing recently, from what I gathered in my desperate searches for a fix without having to RMA.
http://dl.dropbox.com/u/55036472/Video_2012-06-16_090237.wmv here you are. I just extrude and snap the vertices on the surface the cloth stays on.Max has snap on faces too. You need to sculpt it after you finish the base, i can't help you with that...but it's very easy.
Hey I know this isn't game art but I decided to just ask. I'm looking for a good video converter. I have tried a bunch and none of them are just simple and do what they say they are going to. In theory I want to convert .mkv to .wmv so I can play it on my xbox. Anyone?
Our group is currently looking for a high quality anime styled 3D artist willing to work with us on our project, preferably needs to be familiar with blender / maya but can work with most programs that can export as .obj or .fbx. If you are interested in working with us please email me at ama@mtu.edu.
The connection go NOT into the same inputs ) Click plus sign and you'll notice that Matrix3 in connected to Input3D[0] and Matrix2 to input3D[1]. Hope in makes sense ) P.S. On this graph you should have joint2.t - joint1.t in first pma and joint2.t - joint3.t in the second.
@Master_v12 - haha ya I think I hit level 30 the day after I posted that. So im like ok I'll save for an FXX! lvl 35 they give me one lol. I give up ima just buy upgrades for shit now.
Progress Update 5: This week I didn't make enough progress, there are still a lot of mesh need to be UV and textured. Anyway I had export all textures with the RMA method. Fixed the random substance metalness problem. Added a few more mesh (Like pipes, tables and ceiling light) and that is it.