I will add more to my statements, i am also finding it difficult atm to replicate marmoset results in blender, thou again its a learning/knowledge handicap situation. Otherwise the majority probably should just stick to marmoset it saves SOOO much time.
Hello everyone! I'm really glad that Riot is throwing another Creative Contest! It's been 3 years since the last one and I ended having to leave it early due to personal circumstances and I'm so glad that I am able to have another go! League of Legends is pretty much my most played game nowadays and preseason to season 8…
Hey Polycounters, I currently live in Cardiff CA with two other roommates and we all work at High Moon Studios. Unfortunately our one roommates contract will be up soon and will be leaving at the end of February. So though I would reach out on polycount and see if anyone in the areas lease was going to run out or was…
Oh snap. Snader, that's a nice catch. I thought it was an inlet for the pipe. Well, I suppose I'll have to fix that. I could also have some water flowing over a concrete floor. At any rate, I'll fix that up after I finish my first texture pass. Kodde, I was actually thinking something similar. I wasn't going to go for a…
but as soon as you get too close, it's very clear they’re just intersecting planes do the planes normals match the surface normals ? if they don't then their planar nature is pretty obvious this is crossing planes admittedly with a pretty low res texture
Man1: What church do you belong to? Man2: I, um... I enjoy all faiths. I don't belong to one church in particular. I... I like them all. I like everything. Where are you from? Man1: That would be telling you. That's what I want to sell you.
Jeans Fannybag & Teddy of his deceased son Soon starting to add some more wear on the whole thing; as it looks pretty much brandnew in the current state. Not sure how much of that is added to the highpoly though, as textures can have a way bigger impact on that factor. Also no fur for teddy in the highpoly I guess; gonna…
Going to try posting to this as often as I can as I appreciate the feedback, I have been tackling with a rough project recently that I have currently 'Finished' however I can easily see myself coming back to this in a few years to improve is. My main issue is the quality of the textures, but since I did this across…
@sectaurs: thanks for the props. and for the blood just search through the "splatter" section at cgtextures. that's pretty much all i ever use cause i'm lazy and it's effective with a few layer style changes. as for my other brushes i could send you my list if you'd like. they're basically a select few from goros, that…