Are there any general rules of thumb for how many UV maps an object should have, or how large the maps should be? For Instance I am in the process of creating the LP of this p90. Should the whole gun be unwrapped such that it only takes up one UV space, and thus one map? In an Eat3D DVD entitled "the fountain" the author…
silly goodness! God: Is the holding of hands a symbolic gesture for humans? Me: it could be. God: Under what circumstances? Me: that both parties will look forward to getting nookie that night. God: " Under what circumstances?" both parties will look forward to getting nookie that night ? I get it. Me: of course you do,…
As far as I can tell, China does have too many game outsource studios...especially small, new ones. I think the new ones must have a hard time finding clients. It may not have too many big, established studios, however. Big AAA projects mainly want to hire big established outsource studios, and for a while the larger…
I'm a pretty big Sonic fan and I'm just as amazed at the weird avenues parts of the fanbase move into. I would say: Mario has a pop-culture penetration of mostly his game appearances and some branded novelties (not counting the live action movie). Mostly his incarnation is exactly the same, as Nintendo has made sure that…
On this day, X years ago, Mark Dygert was brought into this world with the sole purpose of droppin' knowledge and writing Polycount's most entertaining posts. Happy birthday man :)
I have been thinking lately, I wouldn't have made any of the game development connections that I have without the use of twitter. I find it as a great, quick means of communication to network with people of interest. With it I have been able to make many friendships with people and gain considerable knowledge from them.…
The Remora Mark II. Game ready low Poly asset, inspired by Ian Mcque's awesome design. (Industria Mechanika's Model Kits) Modelled in 3DSMax, Baked in Xnormal, Textured in Quixel2.0, Rendered in MarmosetToolbag2. Final Lowpoly at around 90k Tris. Would love to hear what you think :) Might even create a mini environment for…
Hi everyone, I'm teaching myself Zbrush and just had a quick question. I've been watching a lot of instructional videos, but none answered this question... how many polys are there generally for a finished sculpture in character art? for both portrait and figure used for games and film. Thanks and advance!