Dear Ladies and gentleman, HQ 5000px : https://www.artstation.com/artwork/DzJRy Time for 3rd teaser of the upcoming book. I present to you WAL-C Mech. Done in Fusion 360 and Keyshot. Hope you like it. Get ready for mor
Hi everyone, Here's a few characters I finished off for a game in development called Breaking Point Standalone. Details of the game in their greenlight page http://steamcommunity.com/sharedfiles/filedetails/?id=711857856 High poly renders are in keyshot, ingame renders are in Unreal Engine 4. Cheers!
https://www.artstation.com/artwork/lzlmY This is a little side project I did to practice Substance Painter and retopology. The programs I used were: Zbrush (Sculpting/Retopology) Maya (For UV) Substance Painter (PBR) Marmoset Toolbag 2 (Render) This is a basic material keyshot render of the highpoly with a bit of a pose.
Calling this one done. I had so much funn and freedom with this one! Postpro and FX done in Photoshop. Next time I will be using Keyshot or Maya for rendering. I just wanted to give Zbrush a full go :) Hope you enjoy and greets!
I finished the helmet sculpt and rendered it in Keyshot just to see how the program works. Then I retopologized in zbrush and textured it in dDo. Learned so much from this model. It's too high poly for actual game usage, but it served it's purpose. Can't wait to try these techniques on more hard surface models!
Did this creature based on the concept of Creature Box: https://www.instagram.com/p/TquUd3ghbx/ Used Zbrush, Keyshot, Photoshop and Lightroom. Rendering was done using one of my HDRI from a bundle that you can find on my gumroad: https://gumroad.com/l/WrwaQ Any feedback is welcome ;)
Goro Lives! Ever since I was a kid I was a fan of this character. I thought it would be fun to take a stab at him. He turned out to be no fun at all. IT was hard to figure out how to get all those arms to look natural. He was hand sculpted in Zbrush rendered in keyshot.
Hi all, I decided to attempt recreating the character Kenzell from Urbance, I am a fan of that project and love the designs so I decided to make a model. I'd love to hear what you think. The toon version is rendered in maya and the highpoly in keyshot. Thank you :)
Hello, who would like to collab with me on this character? I would need somebody who is willing to do retopology (and maybe grooming). I will do textures. This is not textured model, it is only rendered in keyshot, appyed some materials and comped it in Ps. After that we could share it on portfolios and type in…
Practicing Zbrush, so mostly doing faces and characters i like. Darth Vader was a speedsculpt, used about 2-3 hours. I use Keyshot for fast renders, to see if there is any obvious problems, as you can obviously see, there are some pixels that needs smoothen etc The alien i used about 10-12 hours on.