Cool, thanks for the cfg info everyone - I didn't know how to make these into toggles. Useful stuff ! Here's another useful one at times (also requiring sv_cheats 1)bind "KP_MULTIPLY" "toggle dota_camera_distance 1134 800 500"
Hi everyone ! This is my latest project I found this weapon very original so I decided to model it 11k tris more screenshots and wireframe in my Artstation : https://www.artstation.com/artwork/aQQb9 hope you enjoy ! :smile:
I don't think 110% pixel density compared to other props is going to make any visual difference. Make the UVs fill the square if you want to texture this uniquely. Currently it's a horribly wasteful UV layout for no good reason.
Actually there is! You need to check the "Metalness" box when you create the project. It should be noted though that the GGX curve is missing from the 1.3 release so you have to rescale the roughness for now, but in 1.4 GGX will be fully implemented!
If I understand you correctly, you're trying to tile a texture inside a layered material from the main material. You could do that like this http://fc06.deviantart.net/fs71/f/2014/115/f/6/untitled_1_by_skate54-d7fvuyn.png
Teddy: Yes, I tested it in all versions and it working perfect in 1.4 and lower. I think it's somehow connected with fix of Photo-Normal creating error in 1.5 becouse from that moment I can't import materials. Hope it helps.
The turret design seems a bit odd, especially the taller back. Something like the turret from an M-113 might work better: You might also want to scoot the turret forward a bit, to get it closer to the center of gravity.
dejawolf- i don't have a super machine either, this was done in zb3, around 1.4 million polygons, on a pentium mobile 2Ghz laptp, 2Gb ram and a Geforce go 6800. I am seriously considering getting a new rig. -_-
Justin Goby Fields new Mech tutorial now available on Digital Tutors!! The time is NOW! Its here Justin Goby Fields new mech tutorial watch it now! http://www.digitaltutors.com/11/training.php?pid=1124
Been working on this character I like to call tido. My starting goal for him was to be no more than 1000 triagnles, would like him to be in the 900 range. Currently he sits at 1174 and i was wanting comments and crits on the meshflow, poly distribtution, ways to optimize, and the overall anatomy of this little guy.