3D GROOMING | CUSTOM METAHUMAN HAIR | UNREAL ENGINE 5.2 | STREAMOID | MAY 2023 https://www.artstation.com/artwork/DvEexE - more renders here COMMERCIAL ___ This is my grooming work for Streamoid studio (https://www.streamoid.com/). As a 3D grooming artist, my role was to create and fine-tune visually realistic hair on 3D…
Hello my friends from polycount. I made a wedding cake using software Zbrush and painted it inside Zbrush using Polypaint (picture 001). Everything is ok, but when I exported the texture (picture 002) from Zbrush to use in Cinema 4D it doesn't fit well. I exported from Zbrush the obj and texture, but when I imported the…
Hi guys! Check new real-time airplanes 3d models with more than 4 individual skins for each. Originally created with 3ds Max 2014, textured with Photoshop and Quixel Suite. Rendered in Marmoset Toolbag. 2048x2048 PBR textures were created as base. Please see links below for more information: https://goo.gl/Y3AYKn…
Stylized Face, with Lithuanian lipsync test More images at : https://www.artstation.com/artwork/N5OAED Skills: with animation: https://cdn-animation.artstation.com/p/video_sources/000/013/810/video-3d-character.mp4 3D Modelling \ Sculpting - from Hard Surface to Organic models. UV Mapping: for games, movies, ads.…
thanks so much for the feedback, I actually stopped with that character and had been focusing on learning anatomy. Did Scott Eatons anatomy course and purchased the book "Anatomy for the artist" by Stephen peck.. I feel I have a better grasp on anatomy now. Your explanation is fine :) I would like to know how to get that…
Oh no no, you just need to skin the mesh to bones prepped for cloth use. In the same folder of the "Rubick.MDL" file theres a "Rubick.cloth" file, its rather simple to create cloth file, just need to name it after the MDL you want to use it on. For the bones to work you need to name it with a sufix, like BONENAME_R0C0. R…
Also regarding your problems with slowing the particles down: Velocity Over Life is a better approach for what you're trying to do. The setup would be: *Create the module *Change your distribution to ConstantCurve *Set LockedAxes to XYZ, this way you can set only X and it will use the values across all axes *Set a keyframe…
@VeryCrunchyTaco haha no worries. Take it as a "for future reference" type thing, but I think you could just push a stronger range of values and shadows in your textures, especially with the hair as it felt very much like a cap stuck to her, didn't feel like it was grounded or rooted in her scalp. The metals also show…
I agree. It's a sad fact that legislators haven't caught up to technology yet. Any way they go about trying to shut them down is going to look cooked up and special case. The least they could have done is make sure the laws where in order first. As it is, they are right, it wasn't much more then media grandstanding. "we…
Having neglected PBR for some time, i finally want to have some practice with it. And the same time I want to get more experienced with highpoly/lowpoly modelling + normal map baking so I thought making some small props could help me with this. For now, i'm fond of making retro/vintage kitchen apparal but maybe i will also…