Hi ablaine you should really ask these questions in the Unreal Developer Kit - MASTER THREAD, it helps keep all of this information together in one place. Here's a tutorial from UDN on how to get nice highlights using a cube map, just scroll down to the "Cube Maps with HDR" section. You can probably use your specular or…
MassFX rubble pile tutorial (using massFX in max2012+) http://www.youtube.com/watch?v=h4whEGL7eC0 MassFX was added to max2012 and higher, it replaces Reactor. Neil Blevins rubble pile tutorial (using reactor in max2011 and lower) http://www.neilblevins.com/cg_education/piles_of_rubble/piles_of_rubble.htm Neil is a…
Hello again ^^ i made some progress after design i have builded my first poly model on 3ds max and little bit sculpted it on z brush, but i am stuck in somewhere. Already checked some tutorials even found some samples but i couldnt really understand how they are making it. So decided to ask again i have few questions; 1. I…
Not much to add other than I feel your pain and agree video tutorials are a horrible way to document a product. Having been through the PuppetShop videos a half dozen times, I've written my own personal tutorials just so they are searchable. I shouldn't have to document your documentation just so I can use it.... grr...…
Source? You should write a function to load them from datafiles instead of hardcoding them . (it's Source Engine if you mean the engine, just plain "source" is usually read as "sourcecode") Apparently the Source Engine accepts the same models (or at least the sam transitional format) as the HL1 engine so most tutorials…
You might not be able to crank one modifier up to 30,000 but max handles that number fairly well if you spread it across several modifiers. You can then bake that into a helmet if you wish. Personally for the image you posted, I would sculpt it in ZBrush or MudBox. I don't know a single artist that would try and do that…
Yo, i am using maya for modeling! Yeah nothing is bevelled at the moment but i will be bevelling some areas that i feel need it. Like the sides of the houses and some objects. But i dont want to go crazy on the polies either! But i am having problems in udk i am not sure what is going on with my lighting! I have had a look…
Its good, but if im not mistaken you followed the flamethrower tutorial on youtube for fumefx? If you didnt then its very nice. If you are serious about pursuing a career in effects, whether it be realtime or cinematic i would check out Alan Mckay. He has some amazing DVD's out. You may find them here.…
Hello Poycount. OK, Sorry Newb here, but i've been trying to figure this out by myself to no avail. I started my first full model in Max as a simple crate tutorial from Youtube. I followed it basically move for move and when i was all proud of myself and got it all uv unwrapped to bake, i found out i had dozens of flipped…
Zbrush Resources MasterThread I thought it would be cool to have a central place for people to post quality zbrush resources that make our lives a bit easier Alphas: EAT 3Ds 110 Bolts http://eat3d.com/forum/tips-tricks-and-free-videos/110-free-custom-bolt-alphas Rick Baker Wrinkle Alphas…