Layer.addNode $ In this case the word Layer is more than just a word in the lines above I told it that Layer = "get Layer From this Name: MyLayerName" So anytime it sees the word layer it will go looking for a layer with that specific name. Then maxscript has a function called ".addnode" which adds whatever comes next to…
@marcoslem This is difficult to debug, because you are using several hard coded object names. Basically I can't run the script without your max file. But I can give a few suggestions. * When you paste code here, use the code formatting option. It's difficult to debug code when the formatting has been destroyed. The code…
Dinosaur Games is a new development studio in the heart of Texas. Dinosaur Games was started by our very own polycounter, Jesse 'skankerzero' Sosa and his ex-coworkers. Their love for retro styled, arcade action games prompted them into action. Sosa tells us, "After being in the industry for over 10 years, we just wanted…
Ya some engines you got premade shaders with parameters for users to edit exposed, some you do all in hlsl code, than there are node based editors. udk's is node based and simple to use, since it takes care of the lighting and specular calculations for you, so you don't need to implement your own lighting model. Also you…