No, nothing to do with C&C. Link The engine needed to play it Screenie: It doesn't look great, the textures are just rudimentary affairs but I know I won't get anything done if I try too much to get decent graphics going (the map is not part of the mod). Get NTAI and set the unit limit at least to 1000 if you want to try…
Hello everyone! I'm Game artist by now and very interest in Game VFX, i have an idea for Fiddlesticks champ, "W" skill, its looklike Darkstar champ alreadly we have.. This is basic W: https://youtu.be/Wg7ngAbU4MM?t=8s This is my idea: https://www.youtube.com/watch?v=19MF15T1MQc&feature=youtu.be Thanks and welcome C&C :D
I’ve been trying to get cleaner highlight flow on this model, but I keep running into issues where the highlights feel muddy or break abruptly — especially on larger surfaces and edges. I’m working in Toolbag using HDRI + a few lights. From a modeling standpoint the surfaces should be clean, but the highlight flow still…
Ok, so I definitely hit a wall. No matter what I try I cannot pass uScreenTexCoordScaleBias into my function once i'm trying to do it in the diffusion subroutine instead of albedo. I'm sure it has something to do with the way I wrote the macro because I don't really understand how macros work... Either way, here's the code…
Good work on texturing! Unreal is more "sensitive" to roughness textures. That's why they often look a bit more slick than in other software. As for C&C, I'm noticing that original photo has more cleaner and less saturated materials. You also have a different arrow shapes and number sizes. But overall it looks nice :+1:
Small update - I have changed the proportions a fair bit, trying to take note of the suggestions you guys made. I'm still not 100% on the face, but its getting there. I think I'm going to possibly stick this on the backburner for a while and attempt the Mixamo comp, not sure just yet. C&C welcome as always! Fango
Ehr, I might do. Right now, I don't actually know how. Making this has been the first time I've ever written C++ or used Visual C++... it's all totally foreign to me. I know next to nothing about proper programming. I'll see if I can figure it out.
I've decided that I'll just resculpt the face so it looks more like her side profile rather than the front facing pic. She looks like 3 different characters with the same body shape lol. I'll work on the face later, but for now, here is her bodywork: Any C&C would be appreciated!
Well, I could always just add more edges but whem I close up that part, it will still have that round round shape. I'm asking if there's a way to make clean cut just like C in first image. If your answers say no to that, I will have to use the first method I used for object C.
Worked on the LP. The Scope is around 2.8k tris, maybe a bit too high but I can't find a way to reduce it more without destroying the silhouette. The Crossbow is around 12k tris, I think thats ok. Need to tweak the UV a bit, but thought I'd show my progress. C&C appreciated, as always :)