The diffuse map is the image you've already done. It's the base color image. It has a bunch of other names, but diffuse is technically the most correct.
It's all look pretty much like CelShading Toon Shading (you can google both and how it works.) with flat colours. In Arnold you have basically there a slot for Diffuse Flat Colors and can readjust color of the Shade that works something like on the screenshot. Shade color also can be connected to the diffuse color with…
Tri's are 2,594 with 1024x1024 main body Diffuse texture map, a 512x512 Diffuse texture map for the tank treads and a 256x256 alpha texture map. Let me know what you think.
They're the same thing. Albedo, base colour, diffuse colour, diffuse coefficient... all just means the colour of the surface under no lighting conditions.
First I would to thank you for making this tool/software. I use it on a daily basis because it's fats and easy to use it. My current next-gen workflow make me using it a lot since I often make some bake with xNormal to test some parts of my models (testing UVs, Geo and even normals). In fact, I rarely use Marmoset to make…
kewl, glade that little tip could help guys =) the piece is lookn beter now! i do how ever agree with the uv thing. If your interested in fixing it, or perhapse have this problem in the future, its actually not as big a hassle as you would think. Heres a quick tutorial on how to do it....I didnt write this tut, an old art…