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3DS Max - textures become brighter unintentionally

Hey all, I just joined Polycount and I had a question with 3DS Max.

When I import a texture, it always shows up much brighter than when it's viewed outside the program.

Here's an example from when I was modelling a Graphics Card
1i0sk2.png

Here's the original picture:
dw41zs.png

I'm using it to set up a reference plane and it's really making it annoying to work with. Also, when I import textures to be used on the model itself, they're the same way.

How can I fix this?

Thanks in advance!

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