Hey guys! This is kind of a two part question. I'm working on a very short game for my senior project and I've come to the point where I need to start rigging things. So far I've been able to make a pretty decent skeleton for most of the characters and even skin them well enough, however once I get to the constraints I'm a…
Hi everyone, This is my first post on the Polycount forums, and I am very new to 3d modelling and texturing so bear with me. I have been following along with a Youtube weapon creation tutorial by Arenovalis, and got a little stuck when it came to editting my model's normal maps. In the texturing section of his tutorial…
...well, more like skeleton modeling tragic happenstances. As you can tell from the title and my throwaway sentence up above, I'm trying to learn how to model a skeleton bone by bone in an attempt to learn organic modeling. Specifically the human spine, as I thought it'd be a good place to start out at. Seemed simple…
After seeing Ben Mathis'/Poopinmymouth's tutorial on how to do flow maps in PaintShop Pro, I realized that there's a very simple way to create flow maps in Photoshop using a simplified version of his method. First, either render out or copy the cone normal from Ben's tutorial: It helps if this cone image is the same size…
Ok I tought this would be easy but it's not. Basically I submitted an asset pack with 10 chests on the marketplace, but they suggested that I made them openable and animable. The problem is, I don't know how animation works, and after hours of watching tutorials about really specific things, I can't figure out by myself…
Hello members. I am a newb in this forum. I tried to search for this topic but it hasn't been discussed extensively. I wonder if anyone knows about any tutorials on how to make your own mipmaps for the .dds format. I want to make my own atlas texture, and I wanted to use my own mipmaps so that there will be less seam…
Hey everyone, started working through a modeling tutorial,(was going to post WIP as i worked..but didnt really feel like stopping lol.) anyway i started him before but got to the hands and everything was crazy looking , so decided to scrap the whole thing and start again, this time taking my time and paying more attention…
So, I've come to polycount in light of my attempts to wrap cloth around the handle of my pistol I'm modeling. This is the effect I would like to create, preferably within Max. Obviously not to the extreme extent of this but a few turns, like 5 or 6 One tutorial on polycount showed an effect like this But the geometry I…
What Are You Working On? afisher arlo bassinicomix beefaroni BenWilson Bill Lumbergh Bolovorix Chillydog3D Chris Kuhner Dado Almeida Daven DevMatt dtschultz explorer3d Hawt Koffee hnkz ichidan josh_lynch katzeimsack KennyMcB lamar McHaney last LeeHinds lotet MadGunslinger Mathew O MattMcDaid MaYdaY MissMaddyTaylor mrawolf…
Hello, everyone! I've been playing with the Suite for 3 days and really like it. I've watched official tutorials and read the manual. I've downloaded demo projects(the helmet, the aks and the orc) and played with them and the results were amaizing(just like in the tutorials). But then I decided to try the Suite on my…