How do you guys vertex paint, and transfer it to lods with different vert counts, inside UE4? Is this a valid technique, or should I be looking at another approach? Cheers
Prop Materials, Blending and Tri-Planar Functions. 1/2 Above; sand material blended over painted prop textures with material functions. In this last post, I'll cover the prop materials and functions used in the scene - including a couple of different functions that are used to integrate props with their surroundings by…
A major factor in Modo adoption has to with the fact you dont get punished for not upgrading between versions and it is cheaper than going with Maya or Max. In short the licensing is very pro consumer. Many of love the fact we can skip upgrading, and then upgrade to the latest version at no added cost, its the same price…
Sounds like warez to me. IIRC, the official Autodesk position is that old versions are not resellable by owners. Each version is only sold to one person/company, a non transferrable license. You can still use their Portable License Utility to move your (paid) license between PCs (work > home > work) though.
You know what's scary? Fire. That shit will totally burn you, man. Seriously, I'll pass. I'm also not too sure about this whole "wheel" thing people are talking about. We've already been given the best means of transportation... legs. Take care of them and you'll be fine. Walking ftw.