Well, exponential heightfog would be nice if I could limit it to a certain area. I only want that thick fog in that region of my map (and my map is huge). So is there a way to limit the range of exp. heightfog and have multiple of those? Thanks.
Oh i was following your old thread glad to see you are revisiting your old model. I could never bring myself to do that. Always want to do something new :P cant wait to see the progress on the new one
This is super depressing. I loved the 9 old men. For anyone who hasn't seen Frank and Ollie, go rent it now. Great documentary. I've been pining to see it again for a while now, and now I really want to watch it again.
You rang? Yep I work on Nintendo DS games and have since it was a big bulky green test board with LEDs blinking and a snes controller wired to it. If you want to know anything just ask and I'll help with what I can.
[ QUOTE ] I'm not paying for ammo... [/ QUOTE ]You only need to pay for moustaches and fancy pants. Its been stated that there'll be no paying for weapons and certainly not for ammo. You'll need to pick up Kwarri if you want to try out that kind of caper.
mhm looks like crappola.. I'd hope its a case of too far a distance between marketing and art team or a leak of some kind. Really cant figure out why they would want to release something that looks like CS 1.6
Hi guys! Currently... i was trying to learn uv mapping in3ds max. Seriously I cant get any of it from the youtube tutorials. I want to knwo how do i start learning this stuff. I hate uv mapping but it is essential for game art. Has anyone of you suffered from this headache? THANKS IN ADVANCE!
I have a low poly that I needed to fix but I want to keep all the painting/layer work from the last version. Anyway to copy/paste the layers over? I tried selecting them and copying than loading a new project but looks like you cant paste across projects.
I reckon if you want to make and sell vehicles but cant design them you should get in contact with a designer and pay them a percentage. We all like getting paid for our work and designers and developers are no exception regardless of how successful they are ;)
Well if you want to take photos to compile into high dynamic range textures, like a HDR sky panorama texture for instance, then you'll be better off with a DSLR type camera than a standard point and shoot. There are some threads on DSLRs in general discussion.