well, you could create a small selection of hairstrips for the strands that cover the skull and ones to cover the ponytail. at least two different texture-snippets for each for the sake of variety. geometry should be pretty wide - you don't want to add tons of really thin strips to cover the skull. then lay out splines…
Legibility wise, it's a great improvement. Here are a few things I'd really love from the UI, having worked daily with it for the past few years: * Very clear window lock icons. The current ones are an improvement, but many people on the team didn't even know you could lock inspectors for years, and even today I get burned…
In regards to what Two Listen was saying: A lot of developers are going to shy away from making (intentionally) hideous female characters or weak males. This reminds me of when Blizz introduced the Blood Elf males in WoW and how there was an uproar over how slender they were (to put it kindly). Blizz gave in:…
Hey Brad, don't know if this helps or not but here it is. Someone had asked me over PM for some help with Maya Hair, and I wrote this out. It's kinda brief, but I can add some images or expound on things if you need. I also mainly use fiber mesh. I render in Maya with Vray, so the trick really is getting my fibermesh stuff…
Could really use some help. Ok, i hear that many people are having *no* issues with Quixel so something pretty critical must be wrong with my setup due the the number of massive problems im having. Hopefully its something very simple. I'd really like to know is Photoshop CC is more vulnerable to problems than other…
I think it probably helps to say what kind of work you do. For environment hard surface work, I've gotten pretty good with all the major programs so it doesn't really matter which I use, but the workflow does differ a bit between them. A lot of the stuff is the same, so I just copy/pasted.…
So glad I took the time to get to grips with Marvelous Designer. This looks so much better. Now I've just got to do the hair, which will just be a sculpt -- not alpha cards -- for now. Want to get this model in engine as soon as possible so the animator can bring it to life. Note to self -- sculpt next character model…
I played it for a bit, I didnt bother reading how to play or progress etc, just jumped straight in. Firstly, the menus... I think the big green paint brushy font is really ugly. Doesnt match the graphics of the game either, which looked better than I first thought. It just felt amateurish with those menus :/ Woulda…
Well, this is a bit of a toss-up. There are a lot of factors for and against each respective system. With your sweet AV setup, you would really be able to take advantage of a HD system. So the 360 or PS3 would both be a good choice for showing off your screen. For the 360, there is obviously a much better selection of…