*ignore bad uv map* I just retopologized my entire model in one day and was going to test peel it, but when I applied the symmetry modifier then added the uvw unwrap and quick peeled it, none of the symmetric islands were overlapping.. (note, I have not yet applied my own seems, I just used the pre-generated seems given…
Hey guys so I wanted to test out a model with some animation, but I'm having a problem mirroring the weights, I've done it on the left side and ensured the model is symmetrical in world and object, as I've circled but when I try to mirror (no matter what combination of options I choose) it's just distorted and messed up as…
If you have some free time and would like to donate it toward helping out a project that aims to spread awareness about living with disabilities, the Florida Disability Access and Awareness Foundation is looking for a 3D Character Artist. The project is an episodic visual novel game that showcases the changes in one man's…
Well done on the model. Making it on an ipad is probably like making the Eifel tower out of match sticks. If you are going to sculpt/model human anatomy its useful to have a great 3d reference on a screen next to the one you are working on. your second screen can be a really cheap one if you aint rich. Daz3d is still free…
So, Maya is just giving me this error message I have a nVidia 460 768mb. I've tried both the WHQL drivers and atm using th beta drivers. I'm using windows 7 x64. Any ideas? Or is it just or me to wait for a driver that support this?
looking for new freelance contracts My main specialties are zbrush ,low and high modelling, texturing (both hand drawn and phot ref) I also do skinweighting in either maya or max, LOD creation and retopo. contact mike: freelance@mikerusby.com linked in: http://www.linkedin.com/in/mikerusby
I've tried world machine, but 512 res is too low L3DT is doing okay, but I can't get decent textures and masks To be honest, I can't imagine terrain workflow without flow map from WM, it makes everything shiny Any help?
Hey there, I'm having issues with Marmoset not respecting the smoothing groups from an FBX I made in Maya. If I open the exact same FBX (which has already been exported with smoothing groups ticked in the options) then in Maya they show as smooth and correct. I have attached an image to illustrate this. These hard poly…
Hi, Is there a way to make spline meshes visible in ray tracing (shadows), or is it not supported yet? Is it possible to bend actors with static meshes without the usage of splines in UE4? Thx
Hello guys I'm Adriano. Freelancer Concept Artist and Character Design. My portfolio: https://www.instagram.com/adriawno/ Feel free to contact me: adriawnoart@gmail.com or on instagram