what the fuck you just guys says :D You know how bad is now with Cryengine? PBR terrain is not working, no filtering for maps for Vegetation System shaders, and even more. And UE 4 is rockin' there, with more and more users.
Thanks everyone. @BlvdNights - Ha! I'm not sure I'd recommend that..thanks. @sltrOlsson - The trees and the foliage are static meshes and the animation is controlled through the shader. The falling leaves are a particle system I set up emitting planes with a leaf texture.
The UE4 demo was also running on a consumer level system with an i7 and a single GTX 680. I highly doubt the same can be said for the Agni demo, as much as I'd love to see visuals like that being feasible in the near future.
Thanks for the report, I have added this to our bug system. To answer your question, no there is no alternative method for generating the cage. The likely cause of the problem is the extreme angle change along that vertex, beveling that edge would likely solve it for now.
Version 1.2.2 Is Up With; * Simple and Advanced Mode * Improved GUI with Circle Slots * Improved QSS Compatibility * New Syntax on Signal-Slot System Which May Increase Responsiveness Very Little Bit * 1 Minor Bug Fix
With automatic LODs (which I believe are enabled by default...?) I was getting heavy FPS drops. Are you sure that's the best solution? =o Is there any tweaking I should do to improve the performance of UE4 embedded LODs system? =0
If you go System > Form Editor: Click Find Form (Then click the F on the side to enable search) "Basic" it brings up a list, right click on the one in Tool Bars > modo Tools > Basic, and there should be an option Assign to Key.
Wait a second in the UK you have a don't shave go to jail system? Well i guess i'll make sure to bring my razor, or wait that would be a terrorists act! Oh noes what shall i do!?
Thanks for the heads up on the feet. I'll look into making the foot since I've gotta re-work the hydraulics as well. U-joints and rigging doesn't work out very well, and I will be switching to a ball joint system instead.
To manually layout UV and acquire high quality only way is practice. But this is a plodding work, we should not waste our life and vigor on this. So I give up maya's UV layout system, I use other tools.