I spent all weekend doing the retopology of the pilot. It's my first time in years (and second time overall) doing topology for a full figure. It turns out that 3ds Max does in fact have pretty good topology tools that I didn't know about - they're hidden in another part of the interface. I made a few errors during this…
Try the "Soften/Harden Edge Tool", which you can access from Shift + RMB marking menu when the object or edge components are selected. The default option is 30 degree threshold, which means anything over 30 degrees is made hard, and anything less is soft. I believe that default setting should give you appropriate looking…
Yep that's a portable forced air heater alright. Everything looks good except for the unwrap there are a lot of edges that should be straightened, specifically the long straight pieces in the upper left and the straight curved piece in the lower right. Because these aren't straight you'll get aliased lines, these will get…
Short answer:Nope Elaborate answer: When I was in the situation I wanted the same setup in between different projects, I often duplicate my mari scene (when you 1st open mari, right click on your project and duplicate / rename it), then I open the new one, and import the new object as an object version. I then remove the…
He's probably referring to the fact that Maya and 3ds Max, for instance, use completely different tangent basis' for rendering normal maps(I'm not talking about the swizzle/handness here) this means that if you bake a normal map in Maya, and try to render it in Max, you're going to get bad smoothing errors from the…
So I'm not really sure how best to write this up but i'll give it a go and if you have questions feel free to ask. If you want me to show the actual process of drawing out the sketches (splines like illustrator) then I can but i kinda skipped that stuff and went for high level processes. Firstly I started modelling a 9mm…
Right, So... your door is going to look a whole better if you just bumped out the geo, (made a low poly for it) you get betting lighting, and its not going to fall apart if you get too close to it, (I know its fan art). I use parallax occlusion mapping on everything- no you shouldn't. Just on flat tiled textures. the…
It's a good concept, but needs to be finished or properly scanned. A good concept is normally straight on front and side views, next to each other and all the features line up. This is the best kind of concept to get you rolling and actually build off of. They normally don't look "dynamic" but they work well for the 3D…
Do you have a concept design that we can compare the final product to? Agree with Renderhjs about paintin in some highlights as well as some color variation. Does this object have a normal or spec map on it? It looks right now like just a diffuse channel is being shown. The diffuse looks like first pass right now, and…