This is true too. Machines have uses and are great for getting a blood pump after working with a bar but they shouldn't form the core of your exercise program. The bar and compound movements should. Every bit of mechanical leverage or pulley action on a machine takes away from what you're trying to achieve ... you don't…
Improvement in the wood on the beams for sure! I do not think you have changed your sculpt for the bricks or the top tiles, as the top tiles still feel like they were sculpted and then condensed and squished into place. As for the bricks, I am not sure how you intend to approach them for the low poly, in either a modeled…
A lot of things I want to redo and change, such as the mesh for my low poly assets. Aswell as redo textures and UVs, for a tilable texture in substance designer as I feel it looks more realistic than painter. Currently really unhappy with it but ohwell. Using basic placeholder substance painter textures. Okay, so one of…
Hey Lucas, thank you so much for your feedback. I definitely appreciate where you are coming from with this.
I wonder where you think I could change things to make it more like you say
with the undulating and intestinal look? I only ask because my intention with the environment was to
retain that blocky look to be…
Trying to do some design work in terms of layout for my throne room. The idea, is that there is an access platform that supports bridges for adventurers to cross into the the throne room area. The smaller sphere represents the throne and its placement where it crashes. The throne is backed my large rock walls and the rest…
2nd pass; adjusted the pose a bit and toned down the left hand; added cape overlap (still needs some tunning there). @Lee - Like it! I feel the body would have more movement, some up and down; as well as side to side swaying. A sideways figure 8 when viewed from the front. Can push the torso over forward more and tilt head…
[FONT="] You'll run into this from time to time. I believe this could be attributed to a few things. Sometimes your diffuse has subtle (but noticeable by crazybump) variations in pixel tones. Try the following: 1. Before filtering through Crazybump, try slightly blurring the image in photoshop or manually by hand in…
You don't have to do any unwrapping or baking. Normal maps are unnecessary as you can use high res geometry or rounded edge shading. AO/curvature maps can be rendered as a layer. Texturing for a still image can be completely different than texturing a production asset. You are unconstrained and can use any method you like.…
Your color looks much better in the latest version. I am by no means an expert on color, but ive been trying to get better at it and this is some of the stuff i have picked up: First off your color choices look like theyre all complimentary color schemes; blue and orange, red green. I think this is why the first sword…
Execution : succinct; straight to the point; cut out the ummmmm's and rehearse before you film so there's no mouse cursor searching for a menu you can't recall; broken up into segments for fast reference later. Michael Pavlovich does the best IMO. Also be sure to explain in very simple laymen terms what you intend to do,…