Hi, I'm trying very hard to record a turntable of my character for a demo. I'm using Fraps and trying to record at full HD (1080) so I can resize it to 720 later. The problem I get is the resulting resolution of my video is 1640x1012 everytime. Is there a limit to Fraps? Is it that UDK and fraps don't get along? Also, on a…
Hi guys i usually dont work with digital tools for making art, i prefer traditional tools like brushes, pencils, etc etc lol For this contest i wanna try new way to create an art piece, hope i could do well. :) refer1 refer2 refer3 refer4 first try second try (that i decided to work on) WORKING ON INKING hope u like my…
I've been trying to get my sculpt to look like this concept. This is the progress so far. I want to paint it as well in the near future, oh and I'll try to update this as often as possible. Concept (Doing the one on the right) I finished the armor a long time ago. Right now trying to work on his head and hands. The hardest…
i think that at the time i was trying to use landscape splines i was working on a computer that was a bit under recommended hardware specs, so that was likely the major reason it was slow and buggy for me. Haven't done it now that I have machine that's above recommendations
You make a good point Zwebbie, while I'm vulnerable to nostalgic themes, an easy escape from the mindcrunch, I also completely get where Rhodes is coming from. Cghub is now like a foe to try and overthrow with fractured originality. And I would very much enjoy some deeper themes as well. I often find now that I'll lean…
Thank you very much Jnird and fabio brasilien! you right Jbird it was a bit too blury to see wire topology, sorry it was maya camera wrong number set... you right Jnird I try to be close on cartoony style but still detail enough. (uff I already have too much cartoony style models hehe ok last one is this, ok maybe a little…
Ok... well. I halfway think I understand what you are trying to get at from the images of the panels. First off, all "Set to Face" does is harden the edge normals around the faces and unlock the normals. As far as I know this is not going to do anything to help your rotation issue. I still use Maya 8 so I don't have access…
such complex stuff is in most cases done on the fly... idea... first try... feeback... next try... feedback... next... fail... next idea... feedback... next try... refine... and so on...
I'm not quite sure what you're trying to accomplish. Are you trying to render a screenshot through the camera? Are you trying to render an environment map to a 2d texture cube map?
strange how the technique i was trying to pimp seems to have lead on to trying other things. Its good to experiment!! Thanks for the tips scooby doofus, will give that a try too