Congrats on completing your first work! In short i would say find good references and improve the facial anatomy and then retopologize and reduce polycount(if you want to animate/pose). And my full thoughts here -There a a few questions you should ask yourself before starting a project. -What is this model for? is it for…
@cheesechen12 really good progress! debris can definitly be challenging. I would approch it by modeling a couple of different meshes, blocks, wood, concrete and so forth and "drop" it with pyhsics sim inside unreal so you dont have to lay it out everywhere by hand. but definitly adjust some stuff by hand too. But - I am…
Hi, We’re a small UK based Indie Studio developing a 2.5d digital card game. We are currently looking for one or more 3D character artists who specialize in modeling and producing hand painted textures and specifically modeling creatures. We may hire more than one artist as though we would only require a model or two from…
Hello fellow polycounters! I'm a long time lurker and infrequent poster to this incredibly awe-inspiring forum, i've had a very keen interest in character modelling/sculpting ever since my 2nd year of university, now i'm in my 3rd and final year it's time for my dissertation and I thought it would be a good idea to ask for…
We are creating an open-world game inspired by cyberpunk, religion, and existentialism, with a strong narrative and a unique setting. The game takes place in Eryndral, a country devastated by the War of the Four Skies in 2046, where nations were forced to merge and society is dominated by corporations controlling…
I pretty much only wait for a bit more stability and bugfixes they have still to do on windows. Sometimes the program lags for a few seconds but it's gotten so much better over the last year that I'd be surprised if they didn't get it right in the next few updates. And a little bit of UX, scripting and customization would…
I looked at your portfolio. My suggestion is to show only the best of our work as an environment artist for games. The Japanese Graveyard 2.0 and Dragon Fortress 2.0 both catch my attention, perhaps place them first. You seem to be very interested in ArchViz. My suggestion is to choose at most two of your best ArchViz…
Its hard to give feedback on the geo since you havent uploaded a wireframe. As for the textures I think theyre alright, IMHO the green doesnt work for the (fake?) wood body. The scratches feel a bit too random, I dont think the scratches marked in green make much sense. The height change marked in red looks pretty weird as…
Swift loop is a single click after activating the tool. LC is two clicks after activating the tool. Thus, only one extra click. I won't argue the slide stuff is annoying though! Putting it in a modifier key would be cool. Ah, Keyhydra...must be nice, there seems to be tons of must-have tools in that thing... more random…