What am i doing wrong in 3ds max trying to RTT a normal map (first picture)? I have turned off final gather and there are no lights in the scene and the low poly cage is not even close to being inside the high poly object. The UV's are not overlapping. Second pisture is how the normal map looks when i open it with…
I'm working on a character and I've come across an issue where if I apply an AO map, my model goes transparent. Same with an emissive map. It seems to do this when I try to add any new map. I have several maps to this material and Im wondering if there is a limitation with the number one can apply to a material or if this…
As you can see the top image is substance painter and the bottom is in marmoset toolbag. Im having trouble finding out where I put the specular material in
Hello guys, recently integrated mudbox into my workflow. I am trying to work on a new model that is multiple pieces and maps. Even though I have different materials assigned to each uv map and upped the subdivision level she refuses to accept input from any of my brush.
As the title says, this is my first try on handpainted. I am not actually good at drawing, but I wanted to try the technique in the first Vertex, so I did the Brickwork. It is not perfect for tiling, but as I said, I made it mostly for fun. Critics welcome! Might do some more handpaint in the future.