So Seforin has been on me to rig this guy up and do some simple animation. So I pulled down the file this morning and on my lunch break I cranked this out. Think of it as a speed paint or sculpt but with animation. From first opening the file till final preview, it took me about 3hrs. About 2hrs was spent weighting verts…
Sheet: Turntable, walk-cycle: [ame="https://www.youtube.com/watch?v=9y2Qo_MVqZY"]quake fiend turntable - YouTube[/ame] The first and only game monster to actually scare me, Id's little orange murder machine always wins in my book. He's pretty lo-res but the design is simple enough to allow for it. This was a thankfully…
Dear forum members of Polycount.com We are a group of students currently working on a 3rd person game in the Unreal Engine 3. We are proficient in 3dsMax and Maya and have experience in the 2nd and 3rd Unreal Engine. We have currently stumbled upon a couple roadblocks and are in need of some assistance. 1. How do we…
"Cryptic Studios Releases Cryptic Animation Rig Cryptic Studios, Inc. announced today its proprietary Cryptic Animation Rig (Cryptic AR) is now available free for download under the GNU General Public License. Cryptic AR allows animators to familiarize themselves with the same tools used in a professional development…
we're baking from a rigged skeleton to fk keys in maya, but the curves are doing some crazy stuff- sections are jumping 90 or 180 degrees then continuing as normal, resulting in really fragmented curves. with a key every frame it looks ok because the bones rotation all counteract eathother, but when the curves are…
bgoodsell- Thanks for your help. You are indeed correct, I would like to import this into UDK (Hopefully sooner rather than later!). Now I think I am confused as to: A) What the actual geometry should be ie. a tessellated plane (ie what I showed before) vs a more complex mesh where each tile being a beveled extruded square…
Hey :) Overall its an excellent model. Great crits by steady and torontoanimator.Transparency and nicer boobage would definitely add to the alreayd awesome model. The major concern i have with the model,apart from the breast issue,is the polygonal distribution. To be honest, it doesnt look like a 5k model MAINLY becuase of…
That's all right, mate. We can learn from each other anyways. :) The model and rig isn't mine, it's called the AZRI rig and you can download it for free here. I'm gonna have another look at her hips and the walk. You're right in that it looks a little stiff, and a friend mentioned that she could use a little more…
So got a bit work done on my charger model, worked on how to get the rigging done, as I haven't really done much rigging at all. Ended up with some sliders pushing the top/bottoms open, with some pistons connecting each charging elements. The front part will be what pulls the part open, gonna made use of the holes in the…
My story is I used Blender>Maya>Max. Max is the way to go. Max excels at nearly everything over Maya. Rigging and animation maya excels. Although, AD are improving max in that area and max is catching up fast in rigging and animation. Stock max with no scripts already offers more than Maya, imagine max with scripts. In my…