MALZman Thanks alot man that is really helpful!. Some are things I've planned to add but alot of things are new and very interesting, Love the hoverboard idea. I need to bring in more sci fi elements. Auldbenkenobi I will try to post some breakdown pics of the architecture soon. But off the bat I would say whiteboxing has…
I'll be posting some updates from my backlog. First off, I started with some simple buildings, very basic primitives, stacked and arranged to mimic art-deco architecture. You can see the small curved piece on the right side, multiple buildings are created from this one piece being duplicated and re-arranged. These aren't…
hahah...ACE!... You may have fixed this already but I noticed in the 3/4 his lips look a little flat at the front (like they lost their rounded arch..if you look at it from the top down).... and the corner where the Septum meets the beginning of the Philtrum could be quite a bit sharper... Sorry for the bad descriptions…
Your work looks good so far. Just a thought, alot of us (especially me) are lazy bastards when it comes to browsing the forums as, well there's so much work and images from different people to browse through so the faster and easier it is to view your work the better. You'll probably increase your chances of people…
Adam, the materials on the ground are indeed decals. These are water patterns, blood stains, and footprints with both water/blood in them. They all use the same shader that the tank is using. The shader is highly customizable, and it uses switches to turn functions on and off. This way the shader can be around 200…
Cosigning everything mop said. Completely. I don't know many(if any?) people I work with that actually use internet explorer even. I use opera, and most of my coworkers use firefox. I'm pretty sure IT even sets it as default for any new machines. Haha. The art is nothing to write home about and theres not much of it. I did…
I did that Slipsius. I followed your guide which was very helpful, but I do think tda has a point somewhere we get lost in all the things we need to focus on. And it can get worse and back to better. You posted a link to your guide on my other post (NEED ADVICE). Anyway, I am calling it done but I really want to figure out…
poostaym - thank ya. thegodzero - thanks man. I don't have a new image to post atm, but i did drop the value on the metal plates, works much better. stoofoo - Thank ya much. Yea, I reworked some of the fur on tgz's comment, and it's still not quite there. I've all but finished the spec (not shown yet), so maybe I'll go…
Hey guys, i've been struggling over the past couple of hours to create a custom color grading shader that I can inject into my post processing chain as a material effect. For reference, this is what i'm trying to accomplish: http://udn.epicgames.com/Three/ColorGrading.html Now many of you are going to ask me why i dont use…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario is looking for a Project Manager, Production Engineering to join the team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…