Yeah, I noticed it too.. This is just a mini scene to place 15 different props on for an exam. But these props are going to be used in a game I'm working on. Added and fixed a lot of stuff:
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I'll take a 15 minute break and browse places that are completely not game related. Inspiration folder. Art books. Talk to other co-workers about what they're working on.
Well, I stuck it out with the "right" way of doing things. Here is a test skin I have been working on for about 15 mins or so Deleted because it was horrible
why would i be joking? It takes about 15 seconds and gets your UV layout into a layer on your texture. Forgive me for not opening a vein into the goblet of 3D science
9.1 overall score @ Gametrailers LD - http://www.gametrailers.com/player/27754.html HD - http://www.gametrailers.com/player/27616.html For me 12-15 hours of gameplay = rental.
that happens sometimes to me too, like 1 in each 15 times, i just tend to repaint something ontop of what gets fucked and it will return to normal, then control Z.
i wouldn't recommend to pay for a $600 course from an expert that only has 15 hours of video for a task that requires hundreds of hours per asset. That seems more like a course that may be helpful if you are already pretty far along and are looking for a push to get to the next level that you can't get to on your own. If…