Hi guys! It's been a while and I'd love to share one of the 40 game characters I did for an upcoming adventure puzzle at NineZyme. There are more shots, WIPs and video turnarounds on my Artstation (link) I was responsible for the design, 2D concept and 3D modeling of this character from start to finish: She is about 20K…
Looking for job opportunities in game dev. I would like to offer my services as a 3D hard surface artist. I am mainly interested in weapons, but I'm sure I can manage most of hard surface game assets. Take a look at my latest project. Also feel free to check out my portfolio: https://madfox097.artstation.com/ model
Mmmmmmyeahno. Definitely not how these assets were originally created. https://sketchfab.com/3d-models/for-study-only-summoner-rift-3d-export-ac0a9c6676e34d1ebb184d8e93443c77
Hello, I'm seeking advice on my portfolio. As a 3D Prop/Environment artist, I'm passionate about entering the industry, but I feel my work may be a bit lackluster. Are there any specific areas for improvement or recommendations to ensure my portfolio meets the top-quality standards that companies are seeking? Here's my…
Hello guys, I' am working on the project 3 years already. But I feel that just lagged behind the industry a bit. May be I getting old, but 3 years ago there are was more different discussions, a lot of awesome substance designer artworks and other great 3d models. Dan Thiger, Joshua Lynch, Vincent Deroizer even not posting…
FullyDog Studio is looking for a 3D Environment Artist with experience in Unity 3D building levels and worlds, working with prefabs, managing batching, etc and of course making 3D models/textures in a stylized artstyle. View position here
Hi people. I need help or tips with an issue I'm having with normal maps related to the angle of the clusters in the UV mapping. Here is an example (ignore the wasted empty space in the UV): Since every slice of the octagon is identical, I want to texture only one slice and clone it 7 times with a rotation of 45º and then…