Hi! everyone, I need to create a tileable rice alpha like the one I post for various purposes, I been trying to use some of the multimesh tools to spray a model, but since any multimesh tool supports that fuction I was not able to achive my goal. Any suggestions?
when putting my normal map on my mesh I get this weird looking things but its only weird on animated mesh. My only solution is to remove the normal map but is there anything else I can do Thanks for any help!
Looking for some freelance work email me at massud_sarahi@hotmail.com if interested. Website/portfolio. http://digitalmas.webs.com/apps/photos/ Youtube channel which consists of demo reel and fps mario made in UDK. http://www.youtube.com/user/525Leomas?feature=mhee Thanks
Problem When I do a complete bake using mental ray and putting a ambient material on my model with a skylight in the scene and a box where the model sits in the bake comes out graining even those my sample is way up any ideas?
Hey Polycounters, I am currently working on a crate, based on a tutorial from Barry Lowndes on Youtube. Newest image: [ame]https://www.youtube.com/watch?v=UIt-nemQopE[/ame] I have a high poly made, but it isn't rendering properly in marmoset. This is how it looks in marmoset: This is it in the 3ds max window: as you can…