I decided to take the plunge and get Modo SE. Max to Modo user critique: Decided I'd just go back to square one, nothing fancy, make a weapon and learn the tools from the ground up. I started last night and right now I'm going to watch the sculpting vid. The lod1 and uv are done. I probably could have saved about 4 hours…
Yes, I wish I could do that, but I can't, I have to find a proper way. I feel it's not too complicated, but it's hard to get the nodes right. Sometimes is only one node away..
Okay I took a look at it. I was hoping that just a quick reskinning job might be enough, but unfortunately there's a few issues that would make fixing this thing to be probably like a full day of work. It seems that the model was probably sculpted and then had an auto-retopo done, which means that the topology is only good…
It really depends on what animations you need to get done, how well your actor fits the proportions of the model and how well they can act. Proportions: If you have T-Rex arms and your model has the wingspan of a 747, when you put your hands on your face, they will be putting their forearm through their head. You have some…
Thanks for the further detailed crits sltr, however i mentioned I was thinking it looked worse with the blue in my last shot for the slide, I think the bullet works just fine though. Either way I submitted to my client and they said it looks "excellent" (this was before I made my post here) so i am going to move on to the…
I've noticed this, and while I'm not saying my first job will be for a 'big' studio, it seems more likely since the bigger studios are the ones who advertise entry level positions more often. I rarely see some of the smaller studios advertise for junior positions, I'm guessing since they don't have a big enough team to…