This is a WIP of what's turning out to be a lot of work. But it's also a lot of fun. Your critiques and suggestions and paintovers are all very welcome and appreciated! Thanks for looking. Here's the blockouts: Paintover of one section: Paintover in 3d: Inside the factory: Outside the factory:
Hello guys. I hope to get some cool tips for this game project. Iam going to build it with Quest3D. These are some usefull links that i have found. If you know other cool stuff that could help me on this project pleaes share it here. Thanks. http://wiki.gamedev.net/index.php/D3DBook:%28Lighting%29_Ward…
I got 4 weeks to finish up a project for graduation, so I decided to do somewhat of a futuristic hangar with a modern aircraft from my own concept. I started the aircraft this weekend. It's got some harrier influence, but I wanted it to look formidable, and head on I really like the way it looks, like a pissed off bug.
Just wanted to get some feed back, I'm working in GIMP so I've been reading over text for photoshop and searching out the correct methods in GIMP. Anyways: I've cleaned up the texture jpg a little bit since the screenshot but that's about it. Used a mixture of decals and texture work from CGTextures.com. Any feed-back…
Seems as though the X-ray machines should cast light onto the environment, since they are lightboxes. If it's an emissive texture, then you can just turn it into a lightsorce, as long as it doesn't need to be dynamic.
Hi there! I wanted to post this piece because I would love some feedback on it. I haven't drawn anything serious in a long time and I feel very rusty. Trying to get back into art again one step at a time! I used a couple photos mainly for texture but the rest is painted in Photoshop. Here is the artstation link.…