SO I learned about the test on wednesday of last week, got a good solid 5 days of work on it just to see what I could come up with this late in the game. Finished and rendered out last night, was wondering what yall think of it. The final render video is here at http://vimeo.com/29330695
I did a very small stylized scene showcasing my fan art for RC, hope you like it ! If you want to see the real time preview, it is at my Artstation page, check it out here : https://www.artstation.com/artwork/1nJav3
Hello, looking for Paid Freelance work. I have placed my weblink below, please check out my portfolio site it has samples of my work as well as my demo reel to further showcase my talents. www.LowLeveLDesigns.com
This is a WIP of what's turning out to be a lot of work. But it's also a lot of fun. Your critiques and suggestions and paintovers are all very welcome and appreciated! Thanks for looking. Here's the blockouts: Paintover of one section: Paintover in 3d: Inside the factory: Outside the factory:
Hello guys. I hope to get some cool tips for this game project. Iam going to build it with Quest3D. These are some usefull links that i have found. If you know other cool stuff that could help me on this project pleaes share it here. Thanks. http://wiki.gamedev.net/index.php/D3DBook:%28Lighting%29_Ward…
I got 4 weeks to finish up a project for graduation, so I decided to do somewhat of a futuristic hangar with a modern aircraft from my own concept. I started the aircraft this weekend. It's got some harrier influence, but I wanted it to look formidable, and head on I really like the way it looks, like a pissed off bug.
Just wanted to get some feed back, I'm working in GIMP so I've been reading over text for photoshop and searching out the correct methods in GIMP. Anyways: I've cleaned up the texture jpg a little bit since the screenshot but that's about it. Used a mixture of decals and texture work from CGTextures.com. Any feed-back…