I really like what this changed into, especially this last update here. I would urge you not to be finished with this yet though, if you pushed it further you'd have a really great looking piece. The things that stick out to me most are: The lack of detail on the floor. The concept has more signs, lines, painted stripes,…
Hey CJE, Not sure if you have seen this but it seems that BitDefender's update on Saturday at around 5:00pm GMT left it thinking that a tonne of programs were trojans and placing them in quarantine when infact they were not. I got hit by the same thing and, after watching it pop up repeated trojan.fakealert.5 warnings for…
Finished the low, sitting at 7074 tris with everything mirrored/instanced. Currently only have test bake done and applied, baked at 1024. I have changed the geo and the UV pack a bit since that first bake so some of the pieces are a bit off but that will be resolved once I finish the HQ bakes. I think I will be able to do…
Hi. We have made a free script for Blender that automates all those steps, even the step 2 if the asset is static and the edge loops don't matter. It doesn't work well with assets with too many small parts. And we have partially automated the step 1 with procedural surface details. For the texture we have automated the…
I picked up the collectors edition of FFXIV on release, and I actually don't regret it at all. One of my main reasons for picking it up was that I was relatively confident that the developers would be supporting the game and the game community more than other MMOs I'd tried. Happy to say I feel that's been the case. I…
ok so I updated that first image with slightly better lighting. (thanks Nizza) xxxcubanxxx: thanks buddy Nizza_waaarg: Cheers bro! I agree with the spec/lighting. I only had a few minutes, but I've updated the first image with slightly better rim lighting and spec. Thanks for the suggestions mate. Gav: Thanks man :)…
Droarty- thanks a lot. it actually as AO that i baked in Xnormal i will make it stronger. Yeah he is great and thanks! 3DLam Thanks a lot. yeah just noticed i must have forgotten to turn on the cast shadows in marmoset or something. regarding the pose yeah i agree but i think it as more to due with my crappy rig than…
SA_22, Cheers man for spotting those problems. I've corrected them and it's looking much better. As for Dave. No he's not a relative, but he was my tutor at Uni. I take it you are attending Teesside, how are you finding the course? garriola83, Yeah the face is pretty much still WIP but thanks for spotting those. I've made…
Paintforge thanks for the advice, a scale ref would have probably been a smart thing to include, and yeah, the normal issues were caused by removing a few too many loops, I'm planning on heading back and redoing the geometry in areas like that once I'm happy with the overall texture as rebaking is something I'd rather do…
Sorry to take so long to update, but other classes have, sadly, gotten in the way. Anyways I've slimmed down the tires as per my teacher's suggestion, which I agree with completely cause when you look at the tire on the back when they were bigger it was pretty ridiculous So I tried to at least hit everything with basic…