Nice concept, nice work so far. Only critic I had would be about the round part on the side: I would soften up the edge of it a little bit, so make the edge more round. Can't wait to see it finished. :)
Hmm I kinda disagree. I'd keep those edge loops in, they give it more of a silhouette. This is gonna be seen up close, I imagine, so you're best off keeping in those edge loops. 746 tris isn't exactly a lot.
Improving with every change you make, keep it up! The water that meets the edges of your walls at the bottom just seems to vanish, you might want to search for a way to create the white foamy edge that is used to simulate collision between the mesh and the water.
Yes its from model to model and how build it. If you are going to bake a normal map from a highpoly different rules will apply then if its just a lowpoly. You should definately make those edges hard on that model imo or bevel the edges.
Hello kelby and welcome!! I have two problems with this axe: 1)Is its blade made out of two metals? Because if not, the damasco pattern should also be visible on the edge. 2)The edge is too thick. You would not be able to cut anything with it.
I usually find dirt, scratches or even just painting beaten edges a good way to hide seams on model, even in you break down uvw maps you can just paint around the edges of uv island to add this effect.
Quick planar map a piece, define your seam by selecting a loop/edge, break (ctrl-b) and relax (r). It's like a fast pelt unwrap. Straighten edges and call it a day. Flatten Unwrap with a high angle threshold, stitch a few pieces.
Hey YakZ thanks for the feedback :) I scaled up the crystals and exaggerated some of the edge trims and beveled the corners of the railing and bottom platforms. I also worked on the rock texture (or floating ground texture) and added a little more color to the edges and trims.
Hey sorry for the late reply, yeah, just a slight one. I had a look on my PC rather than my phone, and the edges do seem to look like they are perhaps deliberate, adding to a damaged effect as other edges are perfectly crisp :)
Some observations - More wider highlights on the plastic (More gloss) for softer edges. - Smooth/bake errors, back of grip hole, on the foregrip. Looks like your on the right track, just a little rough around the edges. Good luck with the texturing and presentation.