I think that you need some examples of organic modeling. for example you could make some trees and plants of various types. maybe think of doing some kind of feature organic prop, similar to how they here done in Turok. I think all in all your work is looking good but your normal maps are not reading very well. also i…
Pixel Art Competition , this summer we will be starting our journey with flirting with cubes Contest Start Date ?? Contest End Date ?? Here Goes the Rules 1-Only cubes must be used , the spacing between the cube and the other must be a cube too, also you can't orientate the cubes . 2-Using real photos as Background is…
Zwebbie: You're getting hung up on examples of limitations. That list was examples. For instance: Don't use the colour grey. That's a limitation. I wasn't specifying them to be cliches individually but just examples of limitations so people were encouraged to draw away from cliches. Paul was right in that something like…
🧩 Freelance 3D Character Artist – Modular Miniature Design for Tabletop Game Project Overview Hello! My name is Mat Nicholas, and I am a professional Game Designer with over 20 years of experience in the video games industry. In my spare time, I’m developing a new tabletop miniatures game built from the ground up to…
This is really just a practical example, this model itself isn’t used for anything. I usually work on low-resource video games where the mesh has to be heavily optimized, which is why avoiding support loops gives us a big advantage. Sometimes my models can be seen in first person, and that’s where the main problems…
Awesome, thanks for that! @EQ: Thanks a lot for the write up. I realize the examples for the problems of the tessellation method are just that: broken down examples and caveats to look out for. But I'd say that in many cases like the cylinder, you might have set up smoothing groups for the lowpoly anyway and could do a…
Thats fine but focus on geeting every proportions right and the same feeling of the concept - for example the stairs - they are 2 inclimbs going up with flat walkway between where the arch is. the staris are not that steep so you can have the nice depth and view of the second arch and builings down the strteet. the street…
I ran some render tests and some of the ambient shadows were too strong(the metal piece at the bottom of the sheath, for example), but that was just because the object weren't close enough to eachother. The rest of the model was fine, so I decided to move on to texturing. I also prepared an ID map to have an easier time…
Well, "shouldn't have modeled" is a bit strong. I was talking more specifically about edges that could be removed. For example, you could remove the edges in red and add the ones in green to keep it all quads/tris. About modeling the circular piece, it all depends on how close it'll be see in game and at what angle. If…
Auto LOD is included in every major game engine and it can be good enough in most cases until it isn´t anymore. Like for example eyes or hair pieces which are suddenly missing. (these four examples show an active Auto LOD without the included Distance where it occurs) Depending on when those issues pop up, you could do…