Still playing around with all the sliders and values trying to find some overly dramatic change to the lighting so I know what's going on. This is just a directional light (at strength 5) in the scene, with emmissive static lighting turned on for the crystals and the lamp, but those aren't really showing up. Is it looking…
Hello everyone, I'm new here but I'm hoping to really get involved in the community and learn a lot. I use 3DS max and I have the basics nailed down but I'm trying to do something quite advanced and I was hoping somebody could give me some advice. It may be the case that I'm trying something too complex for my skills but I…
I'm after some model planning advice. I'm new to 3DS Max and game asset / environment creation but have spent a fair bit of time reading through these forums and learning techniques. To put some things into practice I am trying to recreate a building near my home to use in the Unity Engine as part of a small reconstruction…
Well, ive been trying to compile and import a model from maya so as to send to valve. I have encountered a few problems with the initial step of trying to convert to an SMD. I set up the SMD exporter found in the source sdk exactly as it said to. here is what is happening. Ok heres my model imported into Maya as an OBJ…
Hey guys, been trying to find a solution/fix for this issue for days now with no luck so finally figured it'd just be better asking for help rather than pulling my hair out. In short my problem is that I'm getting some really nasty seams on a head model I've made once I apply the normal map- now here's the problem. These…
Welp, rather than pollute other people's threads, I'll post them in here. I'm trying to get down wood textures, just about like everyone else :D However, trying to get them to come out resembling planks is... challenging. First Try Several Tries Later xD -EDIT- Work from later in the thread... C&C greatly appreciated!
if you want to try out vista its up on the microsoft site, have to download the iso and burn it to dvd or buy a dvd they burn. if you have some free time or a spare pu pu try it out and tell us whats cool. dont really have time to try it myself right now. http://www.microsoft.com/windowsvista/getready/preview.mspx
Ohhh, I see what you mean. Yeah, I was playing around with that shell some more and was trying to get all the interior edges straight. Next time, I’ll try to get them more evenly distributed. Also, thanks for the suggestion. I’ll give it a try and see the results next time. :)
There are a lot of ways ro bend models in zbrush. Try unifying the model you are trying to deform. If that doesnt work try a combination of masking and the transform tool.