Partial answer You can't transfer uv between different meshes topology-wise as uv is basically your unwrapped mesh. You need the same vertices, in the same order, same faces to transfer uv... However, you can reproject a texture between 2 different uv layouts. You need to unwrap your retopo/quad mesh. As for projection, i…
There's lots and lots of info about normal maps on Polycounts wiki (among other things). Honestly, I don't think that this is a particularly great study for learning normal maps since your high poly and low poly are almost identical there really isn't going to be much of a point in baking a normal map. Try something else…
Ugh, that is not supposed to happen. Are you importing it back to ZBrush through GoZ or are you exporting it from Maya and importing it in ZBrush manually? It's supposed to install a plugin in Maya, at least in 3dsmax after you install GoZ there's a new menu with a button that sends the mesh back to ZBrush. Anyway, try…
What apps are you using? What is the goal of your final output? A mobile game? A rendered short film? No limits, just for giggles? zBrush: Seems the most logical as a place to start but depending on the end output, you might need to retoplogize the model and do some baking in another app. Maya: GMH2 is a great tool to use,…
oh yeah forgot to say, the maxscript tutorial is part of the official 3dsmax helpfiles: "How To ... Output Geometry Data To Text File" longshot, we cant give you "generic" scriptlines, the different 3d apps have different script apis and languages. however I think that given you want a custom format, also likely means you…
I would give so much for them to patch in Maya type snapping (along with dynamic Maya-style pivot moving while we're at it) in 3DSmax. In my experience, I always get the snap in Max to feel better when I turn it on after I start moving my element. It's also nice to have a shortcut to toggle the axis constraint on/off, once…
Try switching the relax method. As for squiggly, I think the problem lies with the face being inverted. When it goes squiggly that meant you where looking at the back of the poly not the front, its attempting to flip it the right way. I'm not sure if your version of 3dsmax has it or not but go Select > Select Inverted…
Yeah, global illumination is usually less bright. A trick I learned from the 3dsmax artists using Vray was to make 1 light and turn it off, and assign the GI plugin to that light only. So that the GI plugin would be controlling the light. Your scene doesn't contain any shadows or reflections which i think is what GI is…
a WYSWYG split pixel and construct element within maxscript would be neat - so that one can load already a existing image in some interface but then within 3dsmax also paint and edit that map there on the fly. A update button could then re-create the 3d representation. some technical thoughts: you could analyze the bitmap…
Sean McBride: Hey thanks for the ideas! I should have specified I was aiming for a sword tho ;P. although that wrench is really cool. Bioshock?? as for the lighting, heres a render with a darker BG and default 3dsmax lighting. I admit ill have to work on that for the final presentation. Spark: Thanks for the comment &…