you can detect angles in shader in your engine to select for edges. Its probably possible to multiply a noise on top of that to break it up and look more natural. Not sure what rendering engine you are using, but for most of the big game engines you can find tutorials which will show you have to do basic edge/slope…
Available on Fab and Gumroad Contents: 1. Introduction 2. Create Custom Materials 1. Introduction "Triplanar Projection Material Creator" enables you to easily create custom triplanar projection materials from any PBR texture set. It comes with a variety of premade materials that are perfect for quick prototyping in Unreal…
An update to this: Thank you so much for all your responses. After countless trials and errors, these are the export settings that work for me. I'm exporting an Editable Poly as .fbx 2020 with these settings, and it never triangulates now. If I change the FBX version, it sometimes works and sometimes doesn't. If I change…
[ QUOTE ] I don't think diddly squat will happen unless/until America implements some serious election reforms. As it is now, the country is pretty much owned by big business, and stuff like this happens as a result. We desperately need to limit the overwhelming influence of money on campaigns, and open up the political…
Hello, after watching the recent challenges with great interest, I've decided to participate this time. I've selected the hard surface environment as my challenge and plan to render the scene in Unity with baked lighting. Firstly, I attempted to determine the correct dimensions and perspective using the software F-spy and…
Make sure that you're exporting all of the objects in the scene, including the skeleton. If only exporting selected objects the rig may not be included, which could cause the animation data to not import as expected.
miauu's Quick Spline Measure allows you to quickly measure: * - the lengths of the snapped segment and its closest adjacent segment * - the distance between the points of the snapped segment and its closest adjacent segment * - the angle between the two segments You can do all those measurements without selecting any…
Team Chivalry is searching for experienced and dedicated individuals to help us develop Chivalry: Battle for Agatha, an upcoming indie title created using the UDK with a heavy focus on first-person melee combat and objective-focused team play in a medieval setting. Our previous title Age of Chivalry The initial public…