VFX I created a layered sandstorm using Niagara, incorporating flying particle effects and sand clouds. To add more depth and richness to the scene, I also designed a moving sand decal for the landscape. Here is a GIF to showcase it. And feel free to give me feedback about it. This is my first time using Niagara.
A new scene Im working on that is heavily inspired by Half-Life 2, just a simple industrial stairwell lit with some ambient lighting. My goal for the scene is to get it done in 3-4 weeks (weekends only, so around 8 days). Day 1: Ive started the blockout with some basic lighting.
One of our guys built this scene to show off some of the features in the Verold Studio. The Apollo Lunar Module was downloaded from NASA's website, and we're using our material editor and skybox to construct a realistic lunar environment. Check it out, live 3D in your browser:…
I began making this environment several weeks ago, as my first larger UDK scene. I am a bit late into the process, but I would still like to ask for some feedback. My Assets And here is some screens with different color correction Here is a mockup concept of the scene Any thoughts or feedback are welcome
Hey all, I've finished up this scene, but when I render it the model looks oddly triangulated. I made sure to scale those faces flat, so I'm unsure why this is happening/how to fix it. There are two instances of this model in the scene and they both have this issue. Thanks for any advice!
Hi guys I was doing a little play around with lighting in UE4. Do you have any suggestions on how I could improve the lighting in my scene? The top image is the reference I was using for my lighting. I selected it because it had a nice bouncing of colours in the scene.
Hello. Since Im these days work with huge scenes along with huge textures I'm getting really frustrated. Im thinking of getting a Quadro FX 4500 card. Anyone here have any experience with them? Hows it handling huge scenes with lots of rendering passes etc? And is it worth the money?
My entry for the Turbosquid contest : Lost at sea.Realtime scene rendered in Marmoset Toolbag, models and textures made with 3DsMax, Zbrush and Substane Painter.No additional color correction have been applied.The full scene is 68 163 poly and Cthulhu alone is 47 296 poly.…
Hello everyone! I need to render only object and it's shadow (that casts on the plane) in the scene. In order to be able to paste fan and it's shadow like 2 different layers in photoshop. I need to do it in Vray and 3ds max. For example: from the whole scene I need to render only fan and it's shadow
I have a scene I made in 3DS Max 2012 and I have 5 cameras in the scene that I would like to render out all together over night, one after another, while I sleep. What would be the best way to go about doing this?