Hello, how do you go about creating the material for blood bag? Blood is a fluid but it’s thick and wasn’t sure how to go about it. It would be really cool if it wasn’t completely full but if that’s a whole thing on its own then I’m fine with it being full and giving the illusion of blood, and not so much a flood fill of…
Hello people, I'm an Australian artist looking for work at the moment. I'd be up for anywork available here are some links to some of my work. http://www.tsumea.com/user/jadedbuddha/journal [ame]http://au.youtube.com/watch?v=m4y3lgl7WTw[/ame] The youtube video is from last year at the Academy of Interactive Arts.
I do try Sampler once for a while . Here is my last one Imo nothing looking real enough , just same old crazybamp . AI definitely doesn't understand it is bricks. Is there something better on the market currently? Former ART engine or whatever Unity calls it now?