Hello, how do you go about creating the material for blood bag? Blood is a fluid but it’s thick and wasn’t sure how to go about it. It would be really cool if it wasn’t completely full but if that’s a whole thing on its own then I’m fine with it being full and giving the illusion of blood, and not so much a flood fill of maroon red.
Thanks!
Replies
The simplest way would be to draw a picture of some blood on the side of the bag
The next would be to model the blood as a mesh inside a model of a bag.
From there you start worrying about materials. You need alpha blending for the transparent bag, the blood itself can probably be opaque but might want subsurface scattering if you get close enough for it to make a difference.
If you want the blood to slop around there's plenty of other stuff to consider.
Maybe he'll see this and chime in.