Ninjas - Eyes too round. I'll take that into good account. The hard shading has to be there because these models are 100% Self illuminated. and are usually seen from afar so we gotta exaggerate a bit. And we're trying to make it look also a bit toon. Say, in what way does this alienate you mr. ninja? Mouth, chin sizes…
Well time to strip! Hi there. I'd like to believe this is a great resource for anatomy things if your covered up model needs it at all: https://www.artstation.com/anatomy4sculptors "focusing on anatomy" Clothing: (random but informative find) youtube link. Armor: (people find these useful) YT link. C&c: Looks alright, img…
you found the solution of how to get over it, you posted it :) everything is always scary at first, you just have to force yourself to do it. do it a few times and it becomes way less scary and intimidating. your mind is great at coming up with worst case scenarios, but 99.9% of them will never happen. when i first stated…
Good luck with finishing the project, looking great! The mentioned wall still looks a bit strange to me, although I can't put my finger on it. The UVs are improved, but still show traces of the old problems. Maybe the UVs need to be split in a couple more places to allow for less distortion, but you'll have to deal with…
Done! Here is draft 3: Play time! She didn’t like the room. It was big, had toys she had never seen until
that afternoon, a wardrobe that touched both the floor and the ceiling, and a
switch next to the locked door that could turn on all the lamps, which would
fill the room in a mix of white and pink light. Yet, she didn’t…
In Blender you can move edges, edge loops and vertexes along any edge direction ( with auto UV correction). So world or local coordinates , axis being tilted it's all irrelevant . You just hit G double time + Alt and hover over an edge you want as a sliding direction and get yellow track lines appearing representing…
This is one of those old threads that I thought I'd add to, since I was running into this issue myself and figured I'd just be a yammer pie about how I think the workflow with humanik quickrig is both great and crappy at the same time. i believe that the bipedal character setup that quickrig provides is meant "literally"…
Looks pretty good! A few things to think about: - Your website background is too busy! It's distracting and disorienting when trying to view the actual art(which looks nice btw). - Sci fi machine room: The first image (and the banner is not the strongest) re-order your images showing the strongest first (imo the strongest…